Found inside – Page 461Electronic Arts Sports 400-401 Harvey, Hurricane 163, 216, 291 hashtag campaign (Colorado Rockies) 278 hashtags 372, ... 64 revenue sources 10 hologram signage 185 Home Depot 87 home field advantage 301 Homestead-Miami Speedway 24, ... Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. With its current market valuation of $40.67 billion, Electronic Arts Inc. is set to declare its quarterly results on Nov 03, 2021 – Nov 08, 2021. Found insideSo which account is true? Since people are still making a living as artists today, how are they managing to do it? William Deresiewicz, a leading critic of the arts and of contemporary culture, set out to answer those questions. Do the numbers hold clues to … Equities analysts anticipate that Electronic Arts will post 5.13 EPS for the current year. Electronic Arts’ fiscal Q4 2021 total bookings (refers to revenue plus change in deferred revenue) were up 19% y-o-y to $1.5 billion, primarily reflecting continued growth … EA stock had 100 new institutional investments in for a total of 8,055,055 shares, while 74 institutional investors sold positions of 1,125,257 shares during the same period. Based on careful and fact-backed analyses by Wall Street experts, the current consensus on the target price for EA shares is $169.12 per share. 22. Do What You Never Thought Possible to Market & Monetize Your iOS, Facebook and Web Games When you open this book, you'll feel as though you're sitting down with an expert who is disclosing rare information about the essentials of successful ... Electronic Arts has 11,000 employees across 32 locations and $5.63 B in annual revenue in FY 2021. Overview and forecasts on trending topics, Key figures and rankings about brands and companies, Consumer insights and preferences in various industries, Detailed information about political and social topics, All key figures about regions and countries, Everything you need to know about Consumer Goods, Identify market potentials of the digital future, Insights into the world's most important technology markets, Health Market Outlook You only have access to basic statistics. Found inside – Page 2264expenses were personal or living expenses , the appellant did not have a reasonable expectation of profit , and ... Canada ) , ( 1994 ) 2 C.T.C. 2021 , 94 D.T.C. 1947 ; Griffin , Exp . Board of Trade , Re ( 1891 ) , 60 L.J.Q.B. 235 ... Register in seconds and access exclusive features. Market cap of TotalEnergies SE [TTE] reaches 115.24B – now what? Electronic Arts annual revenue for 2021 was $5.629B … Previous Next. Electronic Arts Inc. [NASDAQ: EA] price plunged by -0.70 percent to reach at -$1.03. Please log in to access our additional functions, *Duration: 12 months, billed annually, single license, The ideal entry-level account for individual users. $39 per month* With this latest performance, EA shares gained by 3.92% in over the last four-week period, additionally plugging by 9.65% over the last 6 months – not to mention a rise of 4.18% in the past year of trading. Found inside – Page 62Business ExchangeTM data centers, sales revenue in 2012 was approximately $1.9 billion, and in 2015 sales revenue was $2.73 ... Enterprises and content providers include Adobe Software, IBM, Electronic Arts, Facebook, General Electric, ... Electronic Arts assumes no obligation to update these statements. In fiscal year 2021, EA posted GAAP net revenue of $5.6 billion. The current RSI for EA stock in for the last two-week period is set at 62.05, with the RSI for the last a single of trading hit 66.64, and the three-weeks RSI is set at 58.62 for Electronic Arts Inc. [EA]. Found inside – Page 914Due to electronic rights, some third party content may be suppressed from the eBook and/or eChapter(s). ... 846 def., 740, 845 Dividends, 635, 729 accounting for, 643–646 and dividends payable, 781–782 and earnings per share of common ... Found inside“US Wireless Telecom Carriers Revenue 2007-2021. ... National Endowment for the Arts, March 17, ... VentureBeat, May 25, 2018. https://venturebeat.com/2018/05/22/electronic-arts-acquires-gameflys-cloud-streaming-service/. Found inside – Page 426Electronic Arts formed a strategic partnership with Square Soft in Japan , and forged other alliances as well . Electronic Arts's net revenue ose every year : $ 531 million in 1995 , $ 587 million in 1996 , $ 673 million in 1997 ... The Average True Range (ATR) for Electronic Arts Inc. is set at 2.98, with the Price to Sales ratio for EA stock in the period of the last 12 months amounting to 7.16. Bringing together two of the most passionate, creative and talented game developer and publishing organizations in the industry will enable further growth and continued success for a stable of the most powerful and popular racing brands in the world, … On April 23, 2021, analysts increased their price target for EA shares from 140 to 165. Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. Dollars). Beginning in fiscal year 2021, we will make two changes to the way we report net bookings. First, we will report mobile bookings gross of platform fees, instead of net, to align with industry practice. This will result in a gross up in net bookings but no change to underlying profit. Electronic Arts’ fiscal Q4 2021 total bookings (refers to revenue plus change in deferred revenue) were up 19% y-o-y to $1.5 billion, primarily reflecting … Electronic Arts makes these statements as of today, May 11, 2021, and disclaims any duty to update them. In fiscal 2020, revenue from Ultimate Team comprised 27% of total revenue. Electronic Arts saw its share price climb 34% last year as the pandemic led to higher engagement levels across its core titles. Learn more about what comes next. Verint Systems Inc. [VRNT] Stock trading around $43.25 per share: What’s Next? Found inside – Page 133511-2021 ( b ) liability of corporate officers , partners ..... Sec . ... 25 Disposition of revenue ... Sec . 11-2031 ( a ) ; Sec . ... 1132 ( h ) ( 1 ) - ( h ) ( 3 ) Dramatic or musical arts . definition ... Sec . ", Electronic Arts, Net revenue generated by Electronic Arts from fiscal 2013 to 2021, by platform (in million U.S. dollars) Statista, https://www.statista.com/statistics/681580/revenue-electronic-arts-platform/ (last visited September 13, 2021), Net revenue generated by Electronic Arts from fiscal 2013 to 2021, by platform, Games market revenue worldwide 2015-2020, by region, Mobile games revenue worldwide 2018-2019, by region, Game revenues of global companies as of Q4 2020, Market value of the largest gaming companies worldwide 2021, EV/R of selected digital media verticals worldwide 2020, Leading gaming companies worldwide 2021, by EV/EBITDA, Workforce of leading Western gaming companies 2020, Activision Blizzard (ATVI) net revenue 2015-2020, by platform, Activision Blizzard (ATVI) net income 2005-2020, Electronic Arts (EA) net revenue 2013-2021, by platform, Electronic Arts (EA) net income 2005-2021, Take-Two Interactive annual revenue FY 2015-2021, by platform, Take Two Interactive annual net income FY 2006-2021, Zynga annual revenue 2008-2020, by segment, Sony game and network services: net sales FY2018-2020, by segment, Sony game and network services: net sales & operating income FY 2012-2020, Square Enix gaming net sales FY 2013-2021, by segment, Capcom net sales 2008-2021, by operating segment, Tencent's annual online games revenue 2010-2020, Game revenue of 37 Interactive Entertainment 2015-2020, by type, Net profit of 37 Interactive Entertainment 2013-2020, Ubisoft annual net sales as of FY 2020-21, CD Projekt global sales revenue 2019-2020, by revenue source, Value of CD Projekt net profit worldwide 2015-2020, Paradox Interactive annual revenue 2014-2020, Chile: main gaming digital advertisers 2019, Share of players of the video games from The Sims series in Great Britain 2018, Ubisoft annual subsidiaries sales as of FY 2020-21, Ubisoft annual sales in FY 2020-21, by region, Platforms for which gamedev companies created games in Warsaw, Poland 2019, Dominant models of publishing for gamedev companies in Warsaw, Poland 2019, Sources of funding for game developer companies in Warsaw, Poland 2019, Sales of electronic gaming hardware and software to dealers in the US 2015-2019, Assessment of game sector ecosystem in Warsaw, Poland 2019, Assessment of attracting gamedev employees from abroad to Warsaw, Poland 2019, Factors negatively impacting the growth of gamedev companies in Warsaw, Poland 2019, Assessment of attracting gamedev employees from Polish cities to Warsaw, Poland 2019, 11 bit studios financial results in Poland 2019-2020, Effect of gamification on company recruitment among employees in the U.S. 2019, Keywords Studios annual revenue 2019-2020, by segment, Industry revenue of “repair of watches, clocks and jewellery“ in Romania 2012-2025, Industry revenue of “coating, engraving, cold and heat treating“ in Texas 2012-2024, Net revenue generated by Electronic Arts from fiscal 2013 to 2021, by platform (in million U.S. dollars), Find your information in our database containing over 20,000 reports, Tools and Tutorials explained in our Media Centre. In fiscal year 2021, EA posted GAAP net revenue of $5.6 billion. In the third fiscal quarter of 2021, gaming publisher Electronic Arts (EA) generated nearly … Electronic Arts makes these statements as of today, February 2, 2021, and disclaims any duty to update them. Found inside – Page 29Finance Other Revenue Sources The 2001 gross revenues of $ 245,219,827 also included : ( a ) $ 3,436,544 generated primarily from rents and naming rights of the Arts Center during the sixth year of privatization of its operations ... With its current market valuation of $40.67 billion, Electronic Arts Inc. is set to declare its quarterly results on Nov 03, 2021 – Nov 08, 2021. New, Insights into the world’s most important health markets, Figures and insights about the advertising and media world, Everything you need to know about the industry development, Find studies from all around the internet. Get in touch with us now, Jun 1, 2021 In fiscal year 2021 (April 2020 to March 2021), gaming publisher Electronic Arts (EA) generated approximately 3.7 billion … E-Sports & Digital Entertainment Leaders: CEOs of Zynga, ESE Entertainment, Corsair Gaming, and Electronic Arts Driving Explosive Revenue Growth September 08 … Synthesizing this work with his original research, and drawing comparisons to work on misconduct and scandals, Roulet addresses an important gap by providing a broader perspective to link the antecedents and consequences of negative social ... NetBet has released a gaming revenue survey on revenue data for some of the industry’s top games. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. EA's fiscal year starts April 1. In, Electronic Arts. Electronic Arts will host a conference call on August 4, 2021 at 2:00 pm PT (5:00 pm ET) to review its results for the fiscal quarter ended June 30, 2021 and its … The Price to Book ratio for the last quarter was 5.38, with the Price to Cash per share for the same quarter was set at 13.20. Electronic Arts (EA) has exceeded its earnings expectations, mainly due … This time series depicts the quarterly revenue of Electronic Arts from the third quarter of the fiscal year 2010 to the fourth quarter of the fiscal year 2021. The present Moving Average for the last 50 days of trading for this stock 141.66, while it was recorded at 144.65 for the last single week of trading, and 139.36 for the last 200 days. In fiscal 2020, revenue from Ultimate Team comprised 27% of total revenue. EA EA -0.3% stock has been on a strong run even during the pandemic given an … "Net Revenue Generated by Electronic Arts from Fiscal 2013 to 2021, by Platform (in Million U.S. Electronic Arts assumes no obligation and does not intend to update these estimates prior to Electronic Arts (NASDAQ:EA) last issued its earnings results on Tuesday, August 3rd. Today Electronic Arts released its financial results for the first quarter of the fiscal year 2022, related to the period ended on June 30, 2021.. You can find a … ET First Published: Aug. 4, 2021 at … Price to Free Cash Flow for EA in the course of the last twelve months was 34.56 with Quick ratio for the last quarter at 1.90. Electronic Arts (EA) expands gaming portfolio with the launch of F1 2021 - the Formula 1 racing game. Electronic Arts operating income for the twelve months ending June 30, 2021 was $897M, a 40.24% decline year-over-year. The company report on September 1, 2021 that Electronic Arts and PGA TOUR … This rating represents a strong Buy recommendation, on the scale from 1 to 5, where 5 would mean strong sell, 4 represents Sell, 3 is Hold, and 2 indicates Buy. It perfectly captures that white knuckle feeling of racing on the edge as you hurtle along dangerous roads, knowing that one crash could irreparably harm your stage time. Electronic Arts hasn't issued any … Mattel Inc. [MAT] gain 20.06% so far this year. Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. August 4, 2021. About Electronic Arts. About Electronic Arts. Electronic Arts Inc. [NASDAQ: EA] price plunged by -0.70 percent to reach at -$1.03. The full game segment (including game downloads and packaged goods) generated 250 million U.S. dollars in revenues. Found inside – Page 403The Florida theme parks reopened in late summer 2020 but with reduced attendance and thus lower revenue generation.37 The Arts Throughout the country , in medium size to large cities , performing arts lovers ( patrons of dance , opera ... •While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Annual Report on Form 10-K for the fiscal year ended March 31, 2021. Found inside – Page 270The 9th International Conference on Emerging Internet, Data & Web Technologies (EIDWT-2021) Leonard Barolli, ... For example, in [13], an AI solutions service is proposed by Electronic Arts Inc. (EA) that provided analytic services for ... Found insideO'Bannon noticed his own name, image, and likeness (NIL) being used in the Electronic Arts Sports (EA Sports) video ... In 2019, PricewaterhouseCoopers estimated that sports industry revenues in North America—based on the combination of ... Video game publisher Electronic Arts reported a year-over-year increase in revenue from its first quarter of fiscal year 2021, hitting $1.46 billion for the period. Upstart Holdings Inc. [UPST] Stock trading around $115.09 per share: What’s Next? Found inside – Page 115The store generated more than $ 100 billion of very high margin revenues over that first decade.19 By the time Jobs stepped onstage ... the New York Times , Electronic Arts , and Gameloft of customized iPad APPLE : WHAT'S AT THE CORE ? DiRT Rally is the most authentic and thrilling rally game ever made, road-tested over 80 million miles by the DiRT community. •These forward-looking statements are current as of February 2, 2021. Electronic Arts (EA) Partners Codemasters to Release F1 … ", Electronic Arts, Net revenue generated Electronic Arts from fiscal 3rd quarter 2010 to 1st quarter 2022 (in million U.S. dollars) Statista, https://www.statista.com/statistics/269706/quarterly-revenue-of-electronic-arts/ (last visited September 13, 2021), Net revenue generated Electronic Arts from fiscal 3rd quarter 2010 to 1st quarter 2022, Value of the global video game market 2015-2024, by category, Games market revenue share worldwide 2020, by region, Global digital games industry revenue 2020, by category, Gaming revenue worldwide 2021, by segment, Electronic Arts (EA) net revenue 2013-2021, by region, Electronic Arts (EA) net revenue 2013-2021, by platform, Electronic Arts (EA) net revenue 2016-2021, by composition, Electronic Arts (EA) net income 2005-2021, Electronic Arts (EA) net revenue as of Q1 2022, by composition, Electronic Arts (EA) net revenue as of Q1 2022, Electronic Arts (EA) net revenue as of Q1 2022, by platform, Game revenues of global companies as of Q4 2020, Leading premium PC and console games worldwide 2020, Electronic Arts (EA) franchise unit sales worldwide 2021, Top Electronic Arts (EA) mobile games via Google Play 2021, by downloads, Top Electronic Arts (EA) mobile games via Google Play 2021, by revenue, Star Wars: Galaxy of Heroes player revenue worldwide 2019, COVID-19 impact on time spent gaming worldwide 2020, by genre, COVID-19 impact on time spent gaming in the U.S. 2020, by genre, Mobile games revenue growth in the U.S. 2021, by genre, Mobile games download growth in the U.S. 2020, by genre, First month digital sales of FIFA 20 & FIFA 21 worldwide, FIFA 21 average viewer count on Twitch 2021, FIFA 21 hours watched on Twitch 2020-2021, U.S. interest in future EA Sports NCAA Football video game title 2021, Electronic Arts (EA) net revenue growth 2020-2021, by composition, Electronic Arts (EA) extra content revenues 2018-2021, Electronic Arts (EA) Ultimate Team revenue 2018-2021, Electronic Arts (EA) net bookings as of Q1 2022, by platform, Electronic Arts (EA) net bookings as of Q1 2022, by composition, Electronic Arts (EA) EA Play user reach as of Q3 2021, Usage of monthly video gaming subscriptions worldwide 2020, Impact of monthly video gaming subscriptions worldwide 2020, Ubisoft global sales distribution as of FY 2020-21, by platform, Forecast: revenue computer game publishing Germany 2009-2020, Major Japanese game companies' sales 2017, Industry revenue of “publishing of computer games“ in Germany 2012-2025, Industry revenue of “publishing of computer games“ in Sweden 2012-2025, Industry revenue of “publishing of computer games“ in Greece 2012-2025, Industry revenue of “publishing of computer games“ in Denmark 2012-2025, Industry revenue of “publishing of computer games“ in France 2012-2025, Industry revenue of “publishing of computer games“ in Portugal 2012-2025, Industry revenue of “publishing of computer games“ in Bulgaria 2012-2025, Value added by the software industry in Hong Kong 2005-2018, Computer gamers in Germany 2020, by gender, Ad revenue of gaming publishers worldwide 2009-2016, Share of household spending on PC games in the UK 2020, by disposable income group, Belgium: printing & reproduction of media industry personnel costs 2008-2015, Square Enix gaming net sales FY 2019-2021, by format, Releases of Polish games 2018-2019, by platform, Share of gamers in Poland 2020, by occupation, Net revenue generated Electronic Arts from fiscal 3rd quarter 2010 to 1st quarter 2022 (in million U.S. dollars), Find your information in our database containing over 20,000 reports, Tools and Tutorials explained in our Media Centre. Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. Found inside – Page 290The company generates its revenue by diversifying the games it publishes across these various platforms. EA ... Given the vast size of the company and its considerable marketing power, EA has positioned itself as one of the leading game ... What now? Found inside – Page 62... Info Solutions Fleet Readiness Center SE Florida Dept of Revenue FN Manufacturing * FNSS Savunma Sistemleri ESTA, ... Elcoteq * Electronic Arts * Electronic Assemblies * Electronic Mfg Systems Elego Software Solutions * Esterline ... During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Fiscal Year 2021 Expectations – Ending March 31, 2021. Guidance. "Net revenue generated Electronic Arts from fiscal 3rd quarter 2010 to 1st quarter 2022 (in million U.S. In fiscal year 2021, EA posted GAAP net revenue of $5.6 billion. This book will be accompanied by a web-based tool created by Morningstar, which will enable readers to evaluate their own funds using Kinnel's criteria. Please do not hesitate to contact me. See insights on Electronic Arts including office locations, competitors, revenue, financials, executives, subsidiaries and more at Craft. A new GamesBeat event is around the corner! Integration of PGA TOUR Data via ShotLink To Enhance Player Experiences at Game’s Launch. The Company develops and delivers games, content and … 2021 was … Electronic Arts annual net income for 2021 was $0.837B, a 72.46% decline from 2020. Electronic Arts’ fiscal Q3 2021 total bookings (refers to revenue plus change in deferred revenue) were up 19% y-o-y to $2.4 billion, primarily reflecting continued growth in its e … May 26, 2021. PACCAR Inc [PCAR] fell -3.09% so far this year. Found insideTable 2.1 Some leading video games companies Company HQ Country 2020 Revenue US$ millions Examples of the leading ... Kings Candy Crush 5537 Electronic Arts USA FIFA 19 football series, Sim City, Battlefield 4: Black Ops 4 Take-Two USA ... What now? Directly accessible data for 170 industries from 50 countries Electronic Arts annual operating income for 2020 was $1.445B, a 45.08% increase from 2019. Electronic Arts posted its Q1 2022 earnings results on its investor relations website on August 4, 2021. Electronic Arts (EA) net revenue as of Q4 2021, by composition. Found inside – Page 279[22] Seo Y. Electronic sports: a new marketing landscape of the experience economy. ... [30] Jonasson K, Thiborg J. Electronic sport and its impact on future ... [59] Clement J. Electronic Arts (EA) net income 2005À2020; 2021. FuboTV's revenue more than doubled in the first quarter. Electronic Arts (EA) delivered earnings and revenue surprises of 0.00% and 3.25%, respectively, for the quarter ended June 2021. A sum of 2233251 shares traded at recent session while its average daily volume was at 2.10M shares. Results may be materially different and are affected by many factors detailed in this release and in … Electronic Arts (EA) delivered earnings and revenue surprises of 0.00% and 3.25%, respectively, for the quarter ended June 2021. Video Game publishing giants Electronic Arts (EA) posted strong numbers to open its 2022 financial year. Highlighted among its reporting was a notable win in … Is it still time to buy. "Net revenue generated by Electronic Arts from fiscal 2013 to 2021, by platform (in million U.S. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. In fiscal year 2020, EA posted GAAP net revenue of $5.5 billion. 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